Relationship of subjective feelings of loneliness with a tendency to computer game addiction in adolescence

Research Article
EDN: UJEGKI DOI: 10.31483/r-112191
Open Access
International academic journal «Development of education». Volume 7
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Published in:
International academic journal «Development of education». Volume 7
Authors:
Svetlana G. Krasnova 1 , Vitaly V. Chernyshov 2
Work direction:
Psychology in Education
Pages:
84-92
Received: 6 June 2024 / Accepted: 20 August 2024 / Published: 26 August 2024

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doaj РИНЦ
1 Chuvash Republican Institute of Education of the Ministry of Education and Youth Policy of the Chuvash Republic
2 Chuvash State University
For citation:
UDC 159.9.072

Abstract

The article is devoted to the problem of identifying the relationship between the subjective feeling of loneliness and the tendency to computer and gaming addiction in adolescence. Lonely people tend to be very unhappy, they have few social contacts, and their personal connections with other people are either limited or severed. In connection with the development of computer and gaming technologies, computer and gaming addiction is highly prevalent and tends to increase. Studying the relationship between the subjective feeling of loneliness and the tendency to computer gaming addiction in adolescence is a significant task in understanding the reasons for the formation of computer gaming addiction in adolescence and is associated with the possibility of timely correction of such deviations in the development and behavior of boys and girls. We assume that the subjective feeling of loneliness determines the development of computer and gaming addiction in adolescence. The article presents the results of a correlation analysis between the parameters of feelings of loneliness and computer game addiction: "severity of computer game addiction" and "general loneliness", "positive loneliness", "dependence of loneliness on communication". The results of the study allow us to conclude that an increase in indicators according to the criteria of "general loneliness" and "subjective feeling of loneliness" leads to an increase in the criterion of "severity of computer gaming addiction".

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