List of publications on a keyword: «gaming technologies»
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Game‑based technologies for developing lexical skills in the Evenki language in preschool children: theoretical and methodological recommendations for preschool educational organizations.
Conference Paper
The Topical Issues of the Humanities and Social Sciences- Author:
- Spartak B. Lekhanov
- Work direction:
- Теория и методика обучения и воспитания
- Abstract:
- The article examines the development of lexical skills in the Evenki language among children aged 3–7 in preschool educational organizations. The relevance is due to the endangered status of the language and the sensitive period of preschool childhood. The goal is to substantiate game‑based technologies for the natural acquisition of vocabulary through play activities. Based on literature, dictionaries, and collections of games, a classification of methods is proposed: finger games, active games, didactic games, role‑playing games, theatrical games, computer games, and project‑based games. The linguistic features, principles, criteria, and levels of vocabulary acquisition, as well as the requirements for the “Reindeer Herder’s Corner” environment, have been identified. The materials can be used in programs and manuals for teaching the Evenki language to preschool children.
- Keywords:
- preschool education, gaming technologies, lexical skills, language revitalization, Evenki language, language nest, reindeer husbandry, children aged 3–7
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Using gamification methods to develop the cognitive processes of primary school students with intellectual disabilities
Conference PaperModern educational process: psychological and pedagogical support, educational strategies- Authors:
- Anastasiia S. Golodniak, Marina L. Sher, Ekaterina I. Karetnikova
- Work direction:
- Инновационные технологии в образовании
- Abstract:
- The article is devoted to the study of the possibilities of using gamification methods in the correctional and developmental education of primary school students with intellectual disabilities. In the context of implementing the principles of inclusive education, pedagogical technologies that can compensate for cognitive deficits and activate cognitive activity become particularly relevant. Based on the analysis of the works of L. S. Vygotsky, D. B. Elkonin, J. Piaget, and A. R. Luria, as well as modern empirical studies (N. A. Kotelevtseva, N. L. Karavaeva, and others), the article examines the mechanisms of the influence of game elements, such as point systems, level complexity, and immediate feedback, on the development of attention, memory, self-regulation, and social skills in this category of students. The article emphasizes the need for a thorough adaptation of gamified methods to the specific psychophysical characteristics of children with intellectual disabilities.
- Keywords:
- inclusive education, children with disabilities, primary school age, cognitive interest, gamification, intellectual disability, gaming technologies, play activities, correctional education
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Game forms of learning as a means of developing speaking in elementary school
Book Chapter
Modern educational technologies: Pedagogy and Psychology- Authors:
- Iuliia S. Vasileva, Nina S. Shvaikina
- Work direction:
- Глава 14
- Abstract:
- Research and practical examples demonstrate that game-based forms of learning are not only successfully introduced into the educational process, but can also bring noticeable results in the development of students’ communicative competencies. Game as a natural activity at this age can be the key to increasing interest in learning a foreign language and developing communication skills. Thus, the relevance of our research is determined by the need to search and test effective teaching methods that can maximize the potential of primary school students in the field of learning foreign languages. The development and implementation of game forms of learning, focused on the development of speaking skills, are becoming a response to modern educational challenges. The study contributes to the development of pedagogical science and methods of teaching foreign languages in the context of primary school education. It enriches the theoretical basis for the use of game forms of learning, highlighting their role in stimulating the development of speaking skills in primary schoolchildren.
- Keywords:
- game, gamification, speaking, gaming methods, gaming technologies