Modern Challenges of Education and Psychology of Personality Formation
- Authors:
- Svetlana M. Koniushenko, Mariia O. Komissarova, Zarina N. Khisametdinova
- Work direction:
- Глава 14
- Abstract:
- The chapter examines the results of a study on the content of the concepts of STEAM learning tools: «gamification», «game mechanics». The authors justified the relevance of their application in the educational process of STEAM teaching mathematics as a new learning tool is substantiated. The key to gamification lies in its ability to make mathematics relevant and exciting by fostering a positive relationship between learners and this important subject.
- Keywords:
- game, gamification, STEAM-learning, game mechanics, mathematical education of students