Sormovo Readings- 2025: scientific and educational space, realities and prospects for improving the quality of education
- Author:
- Ol'ga S. Grigorenko
- Work direction:
- Инновации в образовании: интеграция новых знаний и технологий в учебные программы
- Abstract:
- Gamification in education is the integration of game elements and principles into the educational process. This approach uses different techniques such as scores, levels, points, achievements, and competitions to create a more interactive learning environment. However, the introduction of gamification is also associated with a number of disadvantages, which include the risk of reduced academic activity, difficulty in assessing knowledge, and the need to take into account students' individual preferences. In general, gamification is a promising area that can significantly enrich the learning process if it is used taking into account its advantages and disadvantages.
- Keywords:
- motivation, education, learning, gamification, learning process, critical thinking, collaboration, game elements, engagement, knowledge assessment