List of publications on a keyword: «augmented reality»
-
Immersive Technologies in Higher Professional Education: A Look into the Future
Research Article
Development of education Volume 8 No 3- Author:
- Aleksey Y. Pronin
- Work direction:
- Pedagogy and Modern Education
- Abstract:
- The purpose of the study is to analyze the experience of using immersive technologies in higher and secondary vocational education and to develop proposals for their further implementation in priority areas. The study is based on empirical methods and theoretical methods. The analysis of publications shows that immersion is a synonym for the concept of immersive technologies. Today, the concept of "immersion" is viewed not so much as a teaching method, but rather as an educational space that is made possible by digital technologies. The results of the conducted research have shown that the main types of immersive educational technologies include technologies: virtual reality, augmented reality and mixed reality. The analysis of the experience of implementing educational programs in the leading universities of the country has allowed to offer the following classification of immersive technologies: by type of implementation, by depth of immersion, by degree of dynamism. Based on the author's analysis, the main advantages and disadvantages of immersive technologies are highlighted, and examples of their use in the learning process are illustrated. In conclusion, the author concludes that the further integration of immersive technologies into the educational process is inevitable, and highlights the priority areas for their implementation.
- Keywords:
- educational process, quality of education, virtual reality, digital technologies, augmented reality, practice-oriented education, immersive technologies, mixed reality
-
The role of phygital technologies in increasing the learning motivation of new generation students
Proceeding
Digitalization in the education system: best practices and implementation practices- Authors:
- Leonid V. Mironov, Ekaterina V. Timoshenko, Ekaterina V. Ishkova
- Work direction:
- Цифровые тренды и повышение качества профессионального образования
- Abstract:
- In their article, authors discuss how modern digital technologies can be used to increase motivation for learning. They examine the role of these technologies in modernizing educational systems, focusing on the synthesis of physical and digital reality. Based on an analysis of case studies of Russian educational platforms and universities, the article demonstrates how the integration of augmented reality (AR) and virtual reality (VR), gamification, and hybrid learning formats can help increase student motivation and develop digital skills. It also discusses the potential of digital technology to address challenges such as staff shortages and adapting pedagogical approaches for Generation Z students.
- Keywords:
- motivation, competence approach, virtual reality, gamification, digital transformation of education, quality of learning, phygital technologies, learning formats, hybrid learning, augmented reality
-
Application of virtual and augmented reality technologies in the educational process: problems and prospects
Proceeding
Law, Economics and Management- Authors:
- Margarita M. Plutchik, Tatyana L. Fomicheva
- Work direction:
- Общие вопросы экономических наук
- Abstract:
- The processes of globalization and informatization in the modern world have an impact on all spheres of public life. This includes education. Rapidly developing computer technologies are being introduced into the education systems of people around the world and are already widely used in many educational institutions. The task of modern education is not only to receive and assimilate new information by a person, but also to create alternative teaching methods focused on the student's abilities and interests. Nowadays, to achieve this goal, various innovative teaching methods are used that allow a person to perceive information more clearly and in a structured manner. VR and AR inventions are among the cutting edge inventions in today's digital economic system. According to experts in the field of technical development, the VR / AR device market is one of the most promising. Its products are used as tools in educational activities to ensure student involvement in the learning process.
- Keywords:
- information technology, educational process, virtual and augmented reality, advantages and disadvantages