List of publications on a keyword: «game technologies»
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The use of simulation games in biology lessons
Book ChapterModern issues of pedagogy and psychology: theoretical and methodological approaches and practical research results- Author:
- Galina V. Egorova
- Work direction:
- Глава 17
- Abstract:
- In the chapter discusses various variants of simulation games and their use in biology lessons. Using the game during the lesson can be considered one of the incentives to gain new knowledge. Through the game, cognitive interest is aroused faster, as well as imagination, attention, and the ability to compare, analyze, and draw conclusions are activated. The game allows you to involve each student in active work in the classroom. The game shows an interest in improvisation and transformation, creating conditions in which students carry out an independent search for knowledge. The author provides classification, methods of preparation and conduct, as well as specific examples of games for different age groups of schoolchildren.
- Keywords:
- game technologies, simulation games, methods of conducting the game
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The use of interactive gaming technologies in teaching Russian to younger students
ProceedingThe Topical Issues of the Humanities and Social Sciences: from Theory to Practice- Authors:
- Kamilia R. Gimaletdinova, Anna S. Vasileva
- Work direction:
- Тенденции развития цифрового образования
- Abstract:
- The article explores the use of interactive game-based technologies in teaching Russian to elementary school students. It examines the theoretical foundations and practical application of game-based methods for developing students' lexical and grammatical skills. The results of a pedagogical experiment, aimed at comparing the effectiveness of traditional and game-based teaching approaches, are presented. Based on the data obtained, it is demonstrated that game-based technologies enhance motivation, improve material retention, and foster children's communicative abilities. Practical recommendations for incorporating game-based technologies into the educational process are provided.
- Keywords:
- motivation, elementary school students, pedagogical experiment, interactive game technologies, Russian language teaching, lexical skills, grammatical skills, communicative abilities
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Methods of Formation of Motivation to Learn a Foreign Language at the Middle Stage of Education
Research ArticleDevelopment of education Volume 4 No 2- Authors:
- Galina V. Sorokoumova, Elizaveta A. Poddiakon
- Work direction:
- Pedagogy and Modern Education
- Abstract:
- The process of forming the motivation to learn as the basis for the effectiveness of the educational process continues to be a relevant object of research. The effectiveness of the learning process is largely determined by the students’ attitude to this process. The purpose of our research was to analyze the effectiveness of project methods using authentic materials to increase the motivation of middle school students to learn a foreign language. The study took place in the gymnasium during the on-the-job training. The experimental group consisted of students who were trained by «English» teaching materials by O. Afanasyeva and I. Mikheeva. In the experimental class the curriculum was supplemented with the application of the project method, game technologies and the use of authentic materials. The preparation of methodological materials for the study consisted of creating a technological map of the lesson and preparing additional materials and handouts for students. The article analyzes the results of the application of the project method with the use of game technologies and authentic materials for the formation of motivation to learn a foreign language at the middle stage of training. The article presents the results of a pedagogical study with an example of creating a technological map of a lesson, recommendations for increasing motivation to learn a foreign language at the middle stage of training. Based on the results of the study, the recommendations to increase motivation to learn a foreign language at the middle stage of education have been developed.
- Keywords:
- project method, motivation to learn a foreign language, game technologies, authentic materials, technological map of the lesson, visual form of presentation of the material, case presentation