List of publications on a keyword: «games»
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DEVELOPING AGILITY IN CHILDREN AGED 8–9 IN PHYSICAL EDUCATION CLASSES THROUGH ACTIVE GAMES WITH UNEXPECTED CHANGES
Proceeding
Education, innovation, research as a resource for community development- Author:
- Anna I. Ros'
- Work direction:
- Теория и методика физического воспитания, спортивной тренировки, оздоровительной и адаптивной физической культуры
- Abstract:
- The article examines the theoretical foundations of developing agility in children aged 8–9 through active games with unexpected changes in conditions. The relevance of the topic is substantiated from the viewpoint of physiological and psychological characteristics of younger schoolchildren. The classification of active games is presented, and methods of their complication are described. Experimental results confirming the effectiveness of the developed game complex are provided. It is concluded that such games are advisable to be included in physical education lesson
- Keywords:
- coordination abilities, physical education, agility, active games, younger school age
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Digital Identity as a Socio-Cultural Construct: In-Depth Analysis and Educational Alternatives in the Era of Digitalization
ProceedingModern educational process: psychological and pedagogical support, educational strategies- Author:
- Svetlana A. Pavlenko
- Work direction:
- Психологические аспекты современного образования
- Abstract:
- The article provides an interdisciplinary analysis of the concept of "digital identity" through the prism of philosophical anthropology, personality psychology and sociology. The process of legitimization of this term in scientific discourse and its socio-cultural consequences are investigated. The position is substantiated that the application of the principle of digital activity of "identity" leads to the risks of fragmentation of the integrity of the human "I".
- Keywords:
- education, digitalization, digital identity, identity, self-awareness, transformational games, personality psychology, congruence
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Peculiarities of the formation and prevention of internet-addictive behavior in adolescents aged 13–17 in the context of total digitalization 2024–2025
ProceedingModern educational process: psychological and pedagogical support, educational strategies- Authors:
- Sofiia S. Romanova, Ekaterina V. Ishkova
- Work direction:
- Преодоление трудных жизненных ситуаций: психолого-педагогический аспект
- Abstract:
- The article examines the dynamics of distribution and new mechanisms of formation of Internet-addictive behavior among Russian adolescents aged 13–17 in 2024–2025. Based on the generalization of 46 modern Russian and foreign studies and content analysis of 200 anonymous posts of adolescents in social networks (VKontakte, Telegram, TikTok) for October–November 2025, the leading triggers of addiction (short vertical videos, online games, constant messenger notifications), subclinical and clinical signs, as well as risk factors are identified. A set of psychological and pedagogical measures of primary and secondary prevention adapted for school psychologists, class teachers and parents is proposed.
- Keywords:
- adolescence, Internet addiction, short vertical videos, dopamine loop, FOMO (fear of missing out), online games, total digitalization, subclinical addiction, digital detox, prevention of addictive behavior
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The influence of gender stereotypes in children's advertising on the formation of value orientations of children aged 5-6
ProceedingModern educational process: psychological and pedagogical support, educational strategies- Authors:
- Kseniia R. Astapova, Marianna V. Tatalishvili, Ekaterina V. Ishkova
- Work direction:
- Психолого-педагогические аспекты формирования личности в современной среде
- Abstract:
- The article examines the influence of visual, auditory, and narrative elements in toy advertisements that promote gender stereotypes on the process of socialization and personal development of older preschoolers. this work identifies the basic mechanisms of value formation and gender-role behavior in children. It also presents the results of a study on the correlation between a child's social gender and the choice of toy type, and concludes on the importance of an androgynous parenting approach
- Keywords:
- advertising, value orientations, senior preschool age, gender, identification, games, stereotypes, androgynous parenting model, toys, sex-role behavior
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Peculiarities of using educational business games to teach foreign languages in a transport university
Book Chapter
Current issues of pedagogy and psychology- Author:
- Elena G. Liakhova
- Work direction:
- Глава 7
- Abstract:
- The study is devoted to the issues of increasing the effectiveness of teaching foreign languages in a transport university. In the process of analyzing the features of teaching/learning a foreign language in isolation from its environment, the author concludes that it is necessary to take these features into account when developing and conducting educational business games in a foreign language in a transport university. Examples of educational business games are given.
- Keywords:
- transport university, foreign languages, educational business games, the acquisition of a foreign language of the specialty
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The benefits and creation of board games: from idea to prototype
Proceeding
Education, innovation, research as a resource for community development- Authors:
- Valerii V. Bol'shakov, Al'bert K. Shaikhlislamov
- Work direction:
- Использование нестандартных решений для повышения качества, доступности и эффективности образования
- Abstract:
- The influence of board games on the development of intellectual, communicative and creative abilities is investigated. Their role as a tool for the formation of personal and professional skills is analyzed. Special attention is paid to the process of self—designing games, viewed through the prism of a step-by-step approach - from the idea to the creation of a prototype. It is emphasized that the development of game products contributes to the development of analytical thinking, the ability to work in a team and the development of game design as a pedagogical method used in education, project activities and digital technologies.
- Keywords:
- creativity, design, mental health, play activity, interactive learning, game design, cognitive development, strategic thinking, Board games, educational techniques, social interaction, game mechanisms
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Correction of professional burnout of teachers based on the use of psychological games "Self-awareness development system"
Proceeding
The development of modern education in the context of educational competence- Author:
- Svetlana A. Pavlenko
- Work direction:
- Прикладные аспекты формирования и развития образовательных компетенций
- Abstract:
- The article highlights the use of a set of ten transformational psychological games of the author's method "Self-Awareness Development System" as an effective corrective tool to reduce the level of professional burnout among teachers. Three main types of influence of a set of games on the psycho-emotional state of teachers and on the formation of professional self-consciousness are considered: emotional discharge, development of self-awareness and strengthening of group dynamics
- Keywords:
- teachers, burnout, self-awareness, transformational games, correctional tool, emotional release, group dynamics
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Art Coaching and Transformational Games: An Integrative Approach for Business Solutions
ProceedingCoaching psychology: methodology, theory, practice- Author:
- Ol'ga N. Smol'nikova
- Work direction:
- Разработка и опыт применения оригинальных методов и инструментов в коучинге
- Abstract:
- The article analyzes the potential of integrating art coaching methods and transformational games as a tool for addressing business challenges. Using the transformational games Igra Atlantov "Alkhimiya Mechty” and “Put’ Bogatstva" (by Yuri Muradyan) as examples, the article examines the mechanisms by which the combination of visual metaphors, game mechanics, and coaching technologies can facilitate the acceleration of awareness and solution-finding processes. Typical business challenges are described, and case studies illustrating the application of this approach for various client categories (experts, entrepreneurs, top managers, HR specialists) are provided. The theoretical foundations and potential limitations of the method are also discussed.
- Keywords:
- gamification, coaching, art coaching, transformational games, business challenges, decision-making, Metaphorical Associative Cards (MAC), Game of the Atlanteans
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The use of simulation games in biology lessons
Book Chapter
Modern issues of pedagogy and psychology: theoretical and methodological approaches and practical research results- Author:
- Galina V. Egorova
- Work direction:
- Глава 17
- Abstract:
- In the chapter discusses various variants of simulation games and their use in biology lessons. Using the game during the lesson can be considered one of the incentives to gain new knowledge. Through the game, cognitive interest is aroused faster, as well as imagination, attention, and the ability to compare, analyze, and draw conclusions are activated. The game allows you to involve each student in active work in the classroom. The game shows an interest in improvisation and transformation, creating conditions in which students carry out an independent search for knowledge. The author provides classification, methods of preparation and conduct, as well as specific examples of games for different age groups of schoolchildren.
- Keywords:
- game technologies, simulation games, methods of conducting the game
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РАЗВИТИЕ СЛОВЕСНО-ЛОГИЧЕСКОЙ ПАМЯТИ У ДЕТЕЙ МЛАДШЕГО ШКОЛЬНОГО ВОЗРАСТА С ПОМОЩЬЮ ДИДАКТИЧЕСКИХ ИГР
Proceeding
Education, innovation, research as a resource for community development- Author:
- Iuliia A. Mirnova
- Work direction:
- Современные технологии в образовании
- Abstract:
- The article deals with the development of verbal and logical memory in children of primary school age. Taking into account the peculiarities of cognitive development at this age, the importance of using didactic games as an effective tool for the formation and strengthening of memory is emphasized. The theoretical foundations, examples of games and recommendations for teachers and parents are given.
- Keywords:
- learning, primary school age, pedagogy, recommendations, cognitive development, the word is logical memory, didactic games, memory development, games for children
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The development of phonemic perception in preschool children
Proceeding
Socio-Pedagogical Issues of Education and Upbringing- Author:
- Mariia A. Ermolova
- Work direction:
- Коррекционная педагогика
- Abstract:
- The article examines the development of phonemic awareness in preschool children, essential for correct pronunciation, vocabulary expansion, and literacy skills. It describes key development stages and methods, including games and exercises. The roles of parents and educators are emphasized, along with modern technologies such as computer programs and interactive toys. Recommendations for effective phonemic awareness development are provided.
- Keywords:
- training, development, technologies, teachers, preschool age, methods, games, phonemic perception
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Педагогический опыт формирования успешной личности ребёнка с использованием компьютерных игр
Proceeding
Education, innovation, research as a resource for community development- Author:
- Elena A. Ryzhenkova
- Work direction:
- Педагог – ключевая фигура создания условий развития успешного ребенка
- Abstract:
- Computer games attract an increasing number of children and teenagers. The use of computer games in education has already shown itself on the positive side. To date, numerous educational programs are being created. The use of computer games can also be effective in shaping a child's personality. This aspect is not actively reflected in pedagogical practice, however, it is concomitant in teaching children using computer games
- Keywords:
- teacher, development, games, successful personality, computer games, personality of a teacher, pedagogical experience
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Using neuropsychological exercises at work with children with disabilities in speech therapy classes
Proceeding
Relevant Problems of Neurosensomotor Children's Development: Family and Environmental Supporting Factors- Author:
- Olga V. Mikhailova
- Work direction:
- Современные технологии нейросенсомоторного развития детей
- Abstract:
- The article covers the problem of using neuropsychological knowledge and techniques in correctional and speech therapy work with children with disabilities. The primary issue is the importance of neuropsychology for child development and the neuropsychological approach as a health-preserving component of the educational environment. The categories of children with disabilities who need neuropsychological support are described. Emphasis is placed on the organization of interhemispheric interaction in speech therapy classes. Variants of neuropsychological exercises and neurogames used by the authors are woven into the context of the narrative.
- Keywords:
- kinesiology, neuropsychology, interhemispheric interaction, neuropsychological approach, neuropsychological support, neuropsychological correction, neuropsychological exercises, neurogames, neurotechnics
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Mobile games about the Great Patriotic War in native (Tatar) language lessons
Proceeding
University as a factor of Modernization of Russia: History and Prospects (to the 55th anniversary of the I.N. Ulyanov ChSU)- Authors:
- Raziia F. Akhtarieva, Rezeda R. Nurieva
- Work direction:
- Новые подходы в изучении истории Великой Отечественной войны
- Abstract:
- The article deals with the possibilities of using mobile games at the lessons of native (Tatar) language and their adaptation to the study of the history of our region, especially to the study of the heroes of the Great Patriotic War of the city of Yelabuga.
- Keywords:
- history, Great Patriotic War, culture, native language, mobile games, Tatar language, heroes of the Great Patriotic War, games
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Innovative Games as a Means of Developing the Methodological Competence of Students - Future Primary School Teachers
Review Article
Development of education Volume 6 No 4- Author:
- Larisa A. Sergeeva
- Work direction:
- Pedagogy and Modern Education
- Abstract:
- The article presents the theoretical justification and practical implementation of an educational environment aimed at developing the methodological competence of future teachers. Purpose of the study: to theoretically substantiate, practically define and experimentally create an educational environment aimed at developing methodological competence in future primary school teachers through game practice. Research methods: a) theoretical: analysis, synthesis, interpretation of scientific literature on the research problem; b) empirical: pedagogical experiment. The article describes approaches to defining the categories “competence”, “methodological competence”, “gaming practice”. The study shows the feasibility of using innovative games in teacher education and formulates the requirements for the development and implementation of innovative games. The results of the pedagogical experiment prove the effectiveness of using innovative games as a means of developing students' methodological competence. The practical significance of the study lies in the development of conditions for the use of innovative games in the methodological training of students - future teachers. The conclusions based on the results of the empirical study give reason to talk about the advisability of using elements of game practice in order to develop the methodological competence of future teachers.
- Keywords:
- competence, methodological competence, game practice, innovative games, future primary school teachers
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The Use of Computer Games in Teaching Foreign Languages
Book Chapter
Modern Challenges of Education and Psychology of Personality Formation- Author:
- Farida B. Sitdikova
- Work direction:
- Глава 9
- Abstract:
- The article discusses various aspects of the use of computer games in the study of foreign languages. The aim is to review research on the use of computer games as a tool for learning a second language and to test in practice the positive role of computer games for the development of second language skills. The data obtained confirm the hypothesis that certain types of computer games can have a positive impact on the development of foreign language skills. The most popular computer games in the field of teaching foreign languages are also considered.
- Keywords:
- foreign language, Learning a foreign language, computer game, educational computer games
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Vozmozhnosti interaktivnogo obucheniia v protsesse intellektual'nogo razvitiia mladshikh shkol'nikov
Book Chapter
Psychological and Pedagogical Issues of Modern Education- Authors:
- Liudmila N. Koniagina, Olga V. Ilina
- Work direction:
- Глава 10
- Abstract:
- The content sets out the theoretical foundations of the problem of developing the intellectual potential of modern children in the information world. Emphasis is placed on interactive learning as a condition for the development of mental cognitive processes in children of primary school age. An analysis of the presented program “Sherlock” is given; the results of the introduction of this program into the practice of the educational process in the primary grades of the school are presented. The study shows that the presented project can be successfully used to develop the intellectual potential of younger schoolchildren in the process of interactive learning.
- Keywords:
- intellectual potential, interactive learning, “Sherlock” quest program, quest games, cognitive mental processes, psychodiagnostic techniques
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Effective forms of work with young children
Proceeding
Socio-Pedagogical Issues of Education and Upbringing- Authors:
- Olga A. Varochkina, Nuriia A. Zakirova
- Work direction:
- Теория и методика обучения и воспитания
- Abstract:
- The article presents the experience of teachers in the early development of preschoolers through finger games, natural material, the development of subject actions. early age, finger games, sensory standards, cognition, speech, visual-effective thinking.
- Keywords:
- speech, cognition, early age, finger games, sensory standards, visual-effective thinking
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Opytno-eksperimental'noe issledovanie urovnia vozdeistviia sredstv massovoi informatsii na sotsializatsiiu molodezhi
Book Chapter
Questions of Education and Psychology- Authors:
- Irina V. Lapshina, Sergei V. Istomin
- Work direction:
- Глава 7
- Abstract:
- The study presents the result of a pedagogical experiment conducted on the basis of a school and the analysis of empirical data obtained during its implementation. During the pedagogical experiment, the testing method was used – this is a psychological verbal-communicative method in which a specially designed list of questions test is used as a means to collect information from the respondent. The paper presents the result of mathematical processing of empirical data obtained during the pedagogical experiment using the Mann-Whitney U-test. Separately, it is noted that the relevance of information socialization of youth is determined by the complexity of the modern Russian social situation.
- Keywords:
- mass media, the level of media impact on young people, the level of safe behavior when using computers by students, participation in online games of schoolchildren, social networks
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Model of management of the process of development of socialization of primary school children with the help of interactive games
Proceeding
Psychological and Pedagogical Research – Tula Region- Author:
- Irina A. Mikhailova
- Work direction:
- Psychological and Pedagogic Aspects of Control in Educational System
- Abstract:
- The article is devoted to the problem of the development of socialization in primary school children. The main goal is to implement this work in the educational process in primary school. The article describes the ways of developing socialization in primary school children with the help of interactive games on the example of the management model of this process. The model of managing the process of socialization development in primary school is carried out in order to prepare students for the formation of a personality in the modern world.
- Keywords:
- primary school students, socialization, interactive games, management model
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The use of musical and mobile games for the development of motor activity in preschoolers
Proceeding
Pedagogy, Psychology, Society- Author:
- Marina A. Frolova
- Work direction:
- Теория и методика обучения и воспитания
- Abstract:
- This article raises the question of the use of musical and outdoor games in various types of preschool activities. With the help of a variety of game tasks, the body of children is strengthened and improved, the necessary movement skills are formed, and the conditions for joyful emotional experiences of children are created.
- Keywords:
- physical development, music games, preschool, strengthening and improving the body, movement
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Using V. Voskobovich's Game Technology in Kindergar-Ten as a Basis for Creating a Psychologically Comfortable Developing Environment
Proceeding
Psychologically Safe Educational Environment: Design Problems and Development Prospects- Authors:
- Evgeniia N. Grigorenko, Marina G. Pogretskaia, Iana A. Shnareva, Irina E. Serbina
- Work direction:
- Creating a psychologically comfortable and safe educational environment: technologies, diagnostics, practice, expertise
- Abstract:
- This article introduces a unique gaming technology in its capabilities “Fairy mazes of the game”, as well as a system of developing of logical and mathematical representations and skills based on the use of games by V. Voskobovich.
- Keywords:
- game technology, child's mental abilities, child's creative abilities, logical-mathematical games, discoveries