Mariia O. Komissarova


Author's articles(1)

Primenenie sredstv STEAM-obucheniia v shkole

16.09.2024

Annotation

the chapter examines the results of a study on the content of the concepts of STEAM learning tools: «gamification», «game mechanics». The authors justified the relevance of their application in the educational process of STEAM teaching mathematics as a new learning tool is substantiated. The key to gamification lies in its ability to make mathematics relevant and exciting by fostering a positive relationship between learners and this important subject.
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