List of publications on a keyword: «game»
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The development of phonemic perception in preschool children
ProceedingSocio-Pedagogical Issues of Education and Upbringing- Author:
- Mariia A. Ermolova
- Work direction:
- Коррекционная педагогика
- Abstract:
- The article examines the development of phonemic awareness in preschool children, essential for correct pronunciation, vocabulary expansion, and literacy skills. It describes key development stages and methods, including games and exercises. The roles of parents and educators are emphasized, along with modern technologies such as computer programs and interactive toys. Recommendations for effective phonemic awareness development are provided.
- Keywords:
- training, development, technologies, teachers, preschool age, methods, games, phonemic perception
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Педагогический опыт формирования успешной личности ребёнка с использованием компьютерных игр
ProceedingEducation, innovation, research as a resource for community development- Author:
- Elena A. Ryzhenkova
- Work direction:
- Педагог – ключевая фигура создания условий развития успешного ребенка
- Abstract:
- Computer games attract an increasing number of children and teenagers. The use of computer games in education has already shown itself on the positive side. To date, numerous educational programs are being created. The use of computer games can also be effective in shaping a child's personality. This aspect is not actively reflected in pedagogical practice, however, it is concomitant in teaching children using computer games
- Keywords:
- teacher, development, games, successful personality, computer games, personality of a teacher, pedagogical experience
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The influence of play activities on environmental education of children
ProceedingTechnopark of universal pedagogical competencies- Author:
- Irina G. Galushko
- Work direction:
- Социальные процессы и образование
- Abstract:
- The article examines the influence of various types of play activities on the for-mation of environmental education in preschool children.
- Keywords:
- game, nature, ecological culture, ecological game, autecology
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Opportunities for Integrating Coaching Tools into the Design of Learning Experience for Online Continuing Professional Education Courses
ProceedingCoaching and mentoring: theory and practice- Author:
- Anna A. Elpatova
- Work direction:
- Conditions of the pre-school educational environment that create and ensure the safety of pupils
- Abstract:
- One of the main goals for students in online Continuing Professional Education courses who are experiencing a crisis of professional identity is to find employment in a new profession. The article presents research results that reveal instances of impostor syndrome among students who have completed online Continuing Professional Education courses and are searching for jobs. The article also proposes specific coaching tools that can be integrated into the design of learning experience to help students reduce the impact of impostor syndrome on their job search and successfully overcome the professional identity crisis.
- Keywords:
- Professional Identity, Impostor Syndrome, Learning Experience Design, Kolb's Cycle, Learning Curve, Inner Game of Gallwey
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Prostranstvo munitsipaliteta kak faktor pedagogicheskogo vozdeistviia na sotsializatsiiu detei: Bel'giiskii opyt
Book ChapterPedagogy and Psychology of Modern Education- Author:
- Aleksandr I. Kugai
- Work direction:
- Глава 5
- Abstract:
- The chapter examines the pedagogical influence of municipal space on children’s socialization. There are two points of view on the relationship between children and the municipal area. On the one hand, children need safety from destructive consequences of migration processes. On the other hand, children should be given the opportunity to move around the space of the municipality independently and safely in order to productively use communication opportunities offered by the municipality. This leads to the creation of an infrastructural environment in the municipal area that would not only bring pleasure to children, but would also have an educational effect on them. To illustrate this, municipal projects of the Belgian city of Ghent are presented.
- Keywords:
- education, child, game design, municipal space, play garden, adventure field, migrants, spatial segregation, Ghent
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Mobile games about the Great Patriotic War in native (Tatar) language lessons
ProceedingUniversity as a factor of Modernization of Russia: History and Prospects (to the 55th anniversary of the I.N. Ulyanov ChSU)- Authors:
- Raziia F. Akhtarieva, Rezeda R. Nurieva
- Work direction:
- Новые подходы в изучении истории Великой Отечественной войны
- Abstract:
- The article deals with the possibilities of using mobile games at the lessons of native (Tatar) language and their adaptation to the study of the history of our region, especially to the study of the heroes of the Great Patriotic War of the city of Yelabuga.
- Keywords:
- history, Great Patriotic War, culture, native language, mobile games, Tatar language, heroes of the Great Patriotic War, games
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ORGANIZATION OF THE GAME «ZARNITSA» IN THE FOOTSTEPS OF THE RED BANNER 28TH ARMY
ProceedingUniversity as a factor of Modernization of Russia: History and Prospects (to the 55th anniversary of the I.N. Ulyanov ChSU)- Author:
- Galina S. Samigullina
- Work direction:
- Наследие Великой Победы и преемственность поколений
- Abstract:
- The article examines the author's participation in the game «Zarnitsa», organized in 1968 by the pioneer and Komsomol organizations of the Yashkul secondary school of the Kalmyk Autonomous Soviet Socialist Republic. A hiking trip in the footsteps of the 28th Army of Khulkhutta-Yashkul is described.
- Keywords:
- Great Patriotic War, game «Zarnitsa», 28th Army
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Mekhanizmy vzaimodeistviia gosudarstva i biznesa v protsesse stimulirovaniia ustoichivogo razvitiia rekreatsionnoi territorii
Book ChapterPrinciples of the New Ecosystem Formation: economic aspects- Author:
- Ol'ga A. Korba
- Work direction:
- Глава 7
- Abstract:
- Interaction between government agencies and business has been formed in the Russian Federation for no more than 30 years. Federal law No. 115-FL «On concession agreements», which was adopted in 2005, is at the origin of the development of relations in the field of public-private partnership. If we compare public-private partnership in Russia with foreign countries, it is less developed in our country. The list of projects that can be included in the concession scheme is determined by the decree of the Government of the Russian Federation on granting state guarantees to companies involved in the construction of public infrastructure facilities. In practice, modeling is often used when it is necessary to determine the features of the relationship between management bodies and economic entities in the framework of stimulating sustainable development of the region. One of its ways is to use the instrumental apparatus of game theory. The main advantage of game theory is the ability to use mathematical methods to confirm the importance of cooperation, the need to achieve a trusting relationship between partners, and reach compromises.
- Keywords:
- sustainable development, game theory, recreational territory, incentives, economic interests
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Innovative Games as a Means of Developing the Methodological Competence of Students - Future Primary School Teachers
Review ArticleDevelopment of education Volume 6 No 4- Author:
- Larisa A. Sergeeva
- Work direction:
- Pedagogy and Modern Education
- Abstract:
- The article presents the theoretical justification and practical implementation of an educational environment aimed at developing the methodological competence of future teachers. Purpose of the study: to theoretically substantiate, practically define and experimentally create an educational environment aimed at developing methodological competence in future primary school teachers through game practice. Research methods: a) theoretical: analysis, synthesis, interpretation of scientific literature on the research problem; b) empirical: pedagogical experiment. The article describes approaches to defining the categories “competence”, “methodological competence”, “gaming practice”. The study shows the feasibility of using innovative games in teacher education and formulates the requirements for the development and implementation of innovative games. The results of the pedagogical experiment prove the effectiveness of using innovative games as a means of developing students' methodological competence. The practical significance of the study lies in the development of conditions for the use of innovative games in the methodological training of students - future teachers. The conclusions based on the results of the empirical study give reason to talk about the advisability of using elements of game practice in order to develop the methodological competence of future teachers.
- Keywords:
- competence, methodological competence, game practice, innovative games, future primary school teachers
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Modern ideas of patriotic education of preschoolers
ProceedingStrategies of Sustainable Development: Social, Law and External-economic Aspects- Author:
- Anastasiia A. Mashina
- Work direction:
- Патриотическое воспитание молодежи в современном обществе
- Abstract:
- The article deals with the pedagogical features of the patriotic education of preschool children in modern society. The main normative legal documents regulating patriotic education in a preschool educational institution are analyzed. The importance of including patriotic education in the play activities of preschoolers is noted.
- Keywords:
- patriotism, patriotic education, preschool children, game activity
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Ustoichivoe razvitie SSO s dual'noi innovatsionnoi tekhnologiei obucheniia v kolledzhe s nepreryvnym operezhaiushchim professional'nym obrazovaniem
Book ChapterPedagogy and Psychology of Modern Education- Authors:
- Irina M. Ryzhova, Gennadshchii V. Iudin, Tat'iana N. Vasiagina, Sofia V. Krasovskaia, Igor' A. Gorbatov
- Work direction:
- Глава 9
- Abstract:
- September 2020 was the 10th anniversary of the dual education system in Russia. Germany (German school) is considered to be the ancestor of dual education. Its elements can be found in the systems of professional education in many European and Asian countries [2]. Today the dual system of professional education has received worldwide recognition – it is the most widespread and recognized form of personnel training, which combines theoretical training (in our country – 40%, in Germany – 20–25%) in an educational institution and industrial training (75–80% at the enterprises). This model of training is used in specialized secondary and higher educational institutions, and is financed jointly with business, which is interested in qualified personnel, and the state. The new training system should "arm" the graduates with three main competences, behavioral and personal qualities: Decision-making skills (Soft Skills); professional qualities (Hard Skills), because unprofessionalism is ruining Russia; modern technologies (Digital Skills).
- Keywords:
- quality of teaching, restructuring of the education system, World Skills technology competencies in Russia, game-technical environment, demonstration exams, the order of diploma papers protection, engineering and pedagogical consulting, development of dual education
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So-vospitatel'naia rol' gorodskogo prostranstva v sotsializatsii detei: Flamandskii opyt
Book ChapterPedagogy and Psychology as Sciences for the Formation of the Potential of Modern Society- Author:
- Aleksandr I. Kugai
- Work direction:
- Глава 16
- Abstract:
- In this chapter, on the example of East Flanders (a region of Belgium), the pedagogical influence of urban public space on the socialization of children is considered. There are two points of view on the relationship between children and the urban area. It is possible to define relations from the point of view of the need to protect children from the dangers posed by the city, the signs of which are the spatial segregation of children into separate play spaces. Children should be able to move independently and safely around the urban public space in order to make full use of the communication opportunities offered by the city; this leads to the establishment of such criteria for the infrastructure of the city that would be favorable for children. At the same time, urban public space should be considered as a co-teacher. Three cases from the Belgian city of Gent are presented to illustrate this discussion.
- Keywords:
- children, Pedagogy, public space, urban play garden, adventure playground, game design, segregation, Gent
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Optimization of Mental States and Interpersonal Relationships of Children in Preschool
Research ArticleDevelopment of education Volume 5 No 4- Author:
- Svetlana G. Krasnova
- Work direction:
- Psychology in Education
- Abstract:
- Introduction. The article is devoted to the problem of optimizing the psychological states of children through the formation of their interpersonal states with a teacher and peers. Relevance. Based on the analysis of literary sources, it was revealed that violations of relationships with teachers have a negative impact on the formation of interpersonal relationships of children in the group of preschool educational institutions and on mental states. This was the basis for the development and implementation of a comprehensive program to optimize the mental states and relationships of children in their relationship. Violations of relationships with teachers have a negative impact not only on mental states, but also on the formation of interpersonal relationships of children in the group of preschool educational institutions. This makes it necessary to develop a program of socio-psychological training for teachers and the need to work towards the harmonization of relations among peers. The purpose of the study is to determine the psychological and pedagogical conditions for optimizing mental states in the process of forming positive interpersonal relationships in a group of preschool educational institutions. Research methods. The article uses theoretical methods of research: analysis of domestic and foreign methodological sources, results of psychological and pedagogical research, study of the resources of educational portals of the Internet, generalization of materials of scientific and practical conferences, forums; practical methods: observation, interviewing, survey, questionnaire, mathematical and statistical methods of processing results (the criterion r is used – Pearson's linear correlation coefficient, etc.). Results and discussion. The author offers the results of a study of the relationship between interpersonal relationships with a teacher and peers with mental states, describes the author's program for optimizing the mental states of children in the pre-school group through the formation of interpersonal relationships. Diagnostic methods are proposed to determine the teacher's attitude to children, interpersonal relationships of children in the preschool group, the actor's method "Mishkin's family" in order to identify the mental states of children determined in relations with the teacher and peers. Conclusions. In our opinion, it is the complex of psychological impact on teachers, coupled with psychological and pedagogical impact on children, that will contribute to a significant increase in the level of interpersonal relationships of children in the immediate social environment and reduce the indicators of negative mental states.
- Keywords:
- correctional and developmental program, mental states, art therapy, interpersonal relationships, socio-psychological training, introspection, behavioral training, group discussion, transactional analysis, game classes
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The Use of Computer Games in Teaching Foreign Languages
Book ChapterModern Challenges of Education and Psychology of Personality Formation- Author:
- Farida B. Sitdikova
- Work direction:
- Глава 9
- Abstract:
- The article discusses various aspects of the use of computer games in the study of foreign languages. The aim is to review research on the use of computer games as a tool for learning a second language and to test in practice the positive role of computer games for the development of second language skills. The data obtained confirm the hypothesis that certain types of computer games can have a positive impact on the development of foreign language skills. The most popular computer games in the field of teaching foreign languages are also considered.
- Keywords:
- foreign language, Learning a foreign language, computer game, educational computer games
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Profession Game Practitioner
Book ChapterPedagogy and Psychology as Sciences for the Formation of the Potential of Modern Society- Author:
- Elena V. Suvorova
- Work direction:
- Глава 13
- Abstract:
- The chapter explores the question of what knowledge and skills a game practitioner should have in order to conduct games in an environmentally friendly, safe way for their clients, providing them with maximum opportunities for self-knowledge and development and ensuring comfortable interaction in a group. The chapter also describes a special program of professional retraining in the profession of "psychologist-game practitioner" on the basis of the first higher education. It is revealed what exactly and how it is necessary to train game psychologists in order to ensure a high-quality level of psycho-logical, transformational, business, coaching, skill and other games that are so relevant in the modern world. The game practitioners’ market is rapidly developing and growing. More and more specialists from different professions come to it. That is why the definition and maintenance of the standards of the profession of a game practitioner-psychologist is becoming so relevant now. The chapter will present tests that will determine how suitable a person is for the profession of a psychologist-game practitioner, and whether he needs to study this profession on a special professional retraining course.
- Keywords:
- development, learning, cognition, self-knowledge, transformation, game practitioner, transformational psychological game, emotional state, psychologist- game practitioner, professional retraining
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Using a Situational-Game Approach at the English Lessons in the Secondary General School
Research ArticleDevelopment of education Volume 5 No 2- Author:
- Alexandra O. Lestenko
- Work direction:
- Practice
- Abstract:
- The article considers the features of using the situational-game approach as a means of forming lexical skills in English language lessons at the secondary school level. The aim of the work is to study the use of a situational-game approach in teaching English to develop the lexical skills of a student studying at a secondary school, to propose and test methodically during the experiment techniques that should increase the effectiveness of teaching. In accordance with the goal, the following tasks were formed: to develop a set of exercises for teaching grade 6 students foreign language vocabulary using a situational-game approach; to apply a situational-game approach in English lessons. The theoretical significance of the work consists in a systematic approach to teaching lexical means, formulation of requirements for working with these means at the stages of training and output to speech, development of new ways of generalization and activation of lexical material. The practical significance of the work is connected with the fact that the results of the study can be used directly in the educational process when teaching foreign language vocabulary in the conditions of secondary school, contributes to improving the efficiency of the process of teaching the Russian language. The article presents examples of the use of situational-game approach in English lessons in the 6th grade of secondary school. During the experiment, all the goals and objectives were achieved, and the expediency of the proposed set of pedagogical conditions for the effective implementation of the system of formation of lexical skills in schoolchildren by using a situational-game approach in the process of learning English was confirmed. Based on the above, it can be concluded that the use of a situational-game approach when studying vocabulary in English lessons gives a positive dynamic, and also solves all the tasks.
- Keywords:
- Pedagogy, secondary school, English language teaching, lexical skill, game method, situational-game approach, simulations, conversational skills
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Vozmozhnosti interaktivnogo obucheniia v protsesse intellektual'nogo razvitiia mladshikh shkol'nikov
Book ChapterPsychological and Pedagogical Issues of Modern Education- Authors:
- Liudmila N. Koniagina, Olga V. Ilina
- Work direction:
- Глава 10
- Abstract:
- The content sets out the theoretical foundations of the problem of developing the intellectual potential of modern children in the information world. Emphasis is placed on interactive learning as a condition for the development of mental cognitive processes in children of primary school age. An analysis of the presented program “Sherlock” is given; the results of the introduction of this program into the practice of the educational process in the primary grades of the school are presented. The study shows that the presented project can be successfully used to develop the intellectual potential of younger schoolchildren in the process of interactive learning.
- Keywords:
- intellectual potential, interactive learning, “Sherlock” quest program, quest games, cognitive mental processes, psychodiagnostic techniques
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Effective forms of work with young children
ProceedingSocio-Pedagogical Issues of Education and Upbringing- Authors:
- Olga A. Varochkina, Nuriia A. Zakirova
- Work direction:
- Теория и методика обучения и воспитания
- Abstract:
- The article presents the experience of teachers in the early development of preschoolers through finger games, natural material, the development of subject actions. early age, finger games, sensory standards, cognition, speech, visual-effective thinking.
- Keywords:
- speech, cognition, early age, finger games, sensory standards, visual-effective thinking
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Opytno-eksperimental'noe issledovanie urovnia vozdeistviia sredstv massovoi informatsii na sotsializatsiiu molodezhi
Book ChapterQuestions of Education and Psychology- Authors:
- Irina V. Lapshina, Sergei V. Istomin
- Work direction:
- Глава 7
- Abstract:
- The study presents the result of a pedagogical experiment conducted on the basis of a school and the analysis of empirical data obtained during its implementation. During the pedagogical experiment, the testing method was used – this is a psychological verbal-communicative method in which a specially designed list of questions test is used as a means to collect information from the respondent. The paper presents the result of mathematical processing of empirical data obtained during the pedagogical experiment using the Mann-Whitney U-test. Separately, it is noted that the relevance of information socialization of youth is determined by the complexity of the modern Russian social situation.
- Keywords:
- mass media, the level of media impact on young people, the level of safe behavior when using computers by students, participation in online games of schoolchildren, social networks
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Game Modeling in the System of Training Students of the 4th Year of KSUFCST in the Discipline “Pedagogy of Physical Culture”
Book ChapterPedagogy and Psychology of Modern Education- Author:
- Natalia A. Ambartsumian
- Work direction:
- Глава 7
- Abstract:
- The modern period in the development of modern higher education is characterized by the wide introduction of various types of practice into the process of training teachers, and the reorientation of the entire learning process to the specific activity of a specialist [2]. The purpose of the study was to develop and scientifically substantiate a model based on the formation of professional knowledge and skills among students of KSUFKST in the discipline “Pedagogy of physical culture”. According to the results of the conducted psychological and pedagogical experiment, it can be argued that the effectiveness of training can be increased by introducing new content of programs in the disciplines into the educational process, and in particular the discipline “Pedagogy of Physical Culture”.
- Keywords:
- students, pedagogy of physical culture, game modeling, professional and pedagogical skills
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Education and Identity: Crisis Localizing in Postmodernism Culture
Book ChapterIssues of pedagogy and psychology- Author:
- Kirill V. Sevastov
- Work direction:
- Chapter 1
- Abstract:
- The chapter analyzes the crisis of education as a phenomenon of postmodern culture (the crisis of education is considered as an aspect of the general postmodern crisis). The localization of the crisis is shown as an integral part of the integrity of the crisis status of postmodern culture. A method of phenomenological application is developed, on the basis of which the direction of the exit of education from the crisis status is outlined.
- Keywords:
- education, globalization, personal identity, informatization, postmodern culture, crisis of culture, anti-traditionalism, the principle of acentrism, non-polarity, multivectorness, game theory, Professional Identity
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Seminarskie zaniatiia v interaktivnoi forme: opyt prepodavaniia
Book ChapterIssues of pedagogy and psychology- Author:
- Natalya Y. Sivkina
- Work direction:
- Chapter 12
- Abstract:
- In recent years, teachers and psychologists have often written about the need to use interactive forms of learning. In this paper, the author shares his experience of conducting seminars on the discipline «Primitive Society». According to the author, the successful result of the modern learning process lies in the solution of multifunctional tasks, in the variety of forms of classes, in the dynamics of the lesson itself.
- Keywords:
- history, project activity, group work, interactive form of learning, role-playing game
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Model of management of the process of development of socialization of primary school children with the help of interactive games
ProceedingPsychological and Pedagogical Research – Tula Region- Author:
- Irina A. Mikhailova
- Work direction:
- Psychological and Pedagogic Aspects of Control in Educational System
- Abstract:
- The article is devoted to the problem of the development of socialization in primary school children. The main goal is to implement this work in the educational process in primary school. The article describes the ways of developing socialization in primary school children with the help of interactive games on the example of the management model of this process. The model of managing the process of socialization development in primary school is carried out in order to prepare students for the formation of a personality in the modern world.
- Keywords:
- primary school students, socialization, interactive games, management model
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Methods of Formation of Motivation to Learn a Foreign Language at the Middle Stage of Education
Research ArticleDevelopment of education Volume 4 No 2- Authors:
- Galina V. Sorokoumova, Elizaveta A. Poddiakon
- Work direction:
- Pedagogy and Modern Education
- Abstract:
- The process of forming the motivation to learn as the basis for the effectiveness of the educational process continues to be a relevant object of research. The effectiveness of the learning process is largely determined by the students’ attitude to this process. The purpose of our research was to analyze the effectiveness of project methods using authentic materials to increase the motivation of middle school students to learn a foreign language. The study took place in the gymnasium during the on-the-job training. The experimental group consisted of students who were trained by «English» teaching materials by O. Afanasyeva and I. Mikheeva. In the experimental class the curriculum was supplemented with the application of the project method, game technologies and the use of authentic materials. The preparation of methodological materials for the study consisted of creating a technological map of the lesson and preparing additional materials and handouts for students. The article analyzes the results of the application of the project method with the use of game technologies and authentic materials for the formation of motivation to learn a foreign language at the middle stage of training. The article presents the results of a pedagogical study with an example of creating a technological map of a lesson, recommendations for increasing motivation to learn a foreign language at the middle stage of training. Based on the results of the study, the recommendations to increase motivation to learn a foreign language at the middle stage of education have been developed.
- Keywords:
- project method, motivation to learn a foreign language, game technologies, authentic materials, technological map of the lesson, visual form of presentation of the material, case presentation
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The use of musical and mobile games for the development of motor activity in preschoolers
ProceedingPedagogy, Psychology, Society- Author:
- Marina A. Frolova
- Work direction:
- Теория и методика обучения и воспитания
- Abstract:
- This article raises the question of the use of musical and outdoor games in various types of preschool activities. With the help of a variety of game tasks, the body of children is strengthened and improved, the necessary movement skills are formed, and the conditions for joyful emotional experiences of children are created.
- Keywords:
- physical development, music games, preschool, strengthening and improving the body, movement