List of publications on a keyword: «game»
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РАЗВИТИЕ СЛОВЕСНО-ЛОГИЧЕСКОЙ ПАМЯТИ У ДЕТЕЙ МЛАДШЕГО ШКОЛЬНОГО ВОЗРАСТА С ПОМОЩЬЮ ДИДАКТИЧЕСКИХ ИГР
ProceedingEducation, innovation, research as a resource for community development- Author:
- Iuliia A. Mirnova
- Work direction:
- Современные технологии в образовании
- Abstract:
- The article deals with the development of verbal and logical memory in children of primary school age. Taking into account the peculiarities of cognitive development at this age, the importance of using didactic games as an effective tool for the formation and strengthening of memory is emphasized. The theoretical foundations, examples of games and recommendations for teachers and parents are given.
- Keywords:
- learning, primary school age, pedagogy, recommendations, cognitive development, the word is logical memory, didactic games, memory development, games for children
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The use of interactive methods with an integrative approach in the system of secondary vocational education
ProceedingModern educational process: psychological and pedagogical support, educational strategies- Author:
- Susanna B. Borodina
- Work direction:
- Современные тенденции развития образования
- Abstract:
- The article considers the use of integrative forms of education aimed at personality-oriented education in teaching professional disciplines for college students, examines the essence of the game from the point of view of the educational process.
- Keywords:
- professional competence, education, students, knowledge, skills, personality-oriented approach, integrative pedagogical approach, interactive teaching methods, game-based learning
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The use of interactive gaming technologies in teaching Russian to younger students
ProceedingThe Topical Issues of the Humanities and Social Sciences: from Theory to Practice- Authors:
- Kamilia R. Gimaletdinova, Anna S. Vasileva
- Work direction:
- Тенденции развития цифрового образования
- Abstract:
- The article explores the use of interactive game-based technologies in teaching Russian to elementary school students. It examines the theoretical foundations and practical application of game-based methods for developing students' lexical and grammatical skills. The results of a pedagogical experiment, aimed at comparing the effectiveness of traditional and game-based teaching approaches, are presented. Based on the data obtained, it is demonstrated that game-based technologies enhance motivation, improve material retention, and foster children's communicative abilities. Practical recommendations for incorporating game-based technologies into the educational process are provided.
- Keywords:
- motivation, elementary school students, pedagogical experiment, interactive game technologies, Russian language teaching, lexical skills, grammatical skills, communicative abilities
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Primenenie sredstv STEAM-obucheniia v shkole
Book ChapterModern Challenges of Education and Psychology of Personality Formation- Authors:
- Svetlana M. Koniushenko, Mariia O. Komissarova, Zarina N. Khisametdinova
- Work direction:
- Глава 14
- Abstract:
- The chapter examines the results of a study on the content of the concepts of STEAM learning tools: «gamification», «game mechanics». The authors justified the relevance of their application in the educational process of STEAM teaching mathematics as a new learning tool is substantiated. The key to gamification lies in its ability to make mathematics relevant and exciting by fostering a positive relationship between learners and this important subject.
- Keywords:
- game, gamification, STEAM-learning, game mechanics, mathematical education of students
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Project activities for the creation of graphics design for gaming applications and board games
Book ChapterIssues of modern design education- Author:
- Marina G. Plotnikova
- Work direction:
- Глава 2
- Abstract:
- The chapter raises the current topic of graphics design for gaming applications and board games. The place and role of games in the social mind as a means of communication and receiving emotions is considered. The object of research is game design. The practical part of the game graphics design project is substantiated. The logo, characters, graphics and the structure of the internal content of the game are being developed. The purpose of the study is to identify the specifics of project activities for creating a game design. To achieve the goal, the following tasks are set: analyzing the types of project presentation of materials for visualization of game graphics; identifying the features of design technologies; analyzing the graphical support of the game space. As a result of the study, a graphical visualization of a computer game was performed. The result confirms the idea of the growth of digital technologies in the training of graphic designers. Scientific result: graphic accompaniment of games.
- Keywords:
- design, virtual reality, game, graphic design, computer game, game-design, project culture
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Game forms of learning as a means of developing speaking in elementary school
Book ChapterModern educational technologies: Pedagogy and Psychology- Authors:
- Iuliia S. Vasileva, Nina S. Shvaikina
- Work direction:
- Глава 14
- Abstract:
- Research and practical examples demonstrate that game-based forms of learning are not only successfully introduced into the educational process, but can also bring noticeable results in the development of students’ communicative competencies. Game as a natural activity at this age can be the key to increasing interest in learning a foreign language and developing communication skills. Thus, the relevance of our research is determined by the need to search and test effective teaching methods that can maximize the potential of primary school students in the field of learning foreign languages. The development and implementation of game forms of learning, focused on the development of speaking skills, are becoming a response to modern educational challenges. The study contributes to the development of pedagogical science and methods of teaching foreign languages in the context of primary school education. It enriches the theoretical basis for the use of game forms of learning, highlighting their role in stimulating the development of speaking skills in primary schoolchildren.
- Keywords:
- game, gamification, speaking, gaming methods, gaming technologies
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The development of phonemic perception in preschool children
ProceedingSocio-Pedagogical Issues of Education and Upbringing- Author:
- Mariia A. Ermolova
- Work direction:
- Коррекционная педагогика
- Abstract:
- The article examines the development of phonemic awareness in preschool children, essential for correct pronunciation, vocabulary expansion, and literacy skills. It describes key development stages and methods, including games and exercises. The roles of parents and educators are emphasized, along with modern technologies such as computer programs and interactive toys. Recommendations for effective phonemic awareness development are provided.
- Keywords:
- training, development, technologies, teachers, preschool age, methods, games, phonemic perception
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Педагогический опыт формирования успешной личности ребёнка с использованием компьютерных игр
ProceedingEducation, innovation, research as a resource for community development- Author:
- Elena A. Ryzhenkova
- Work direction:
- Педагог – ключевая фигура создания условий развития успешного ребенка
- Abstract:
- Computer games attract an increasing number of children and teenagers. The use of computer games in education has already shown itself on the positive side. To date, numerous educational programs are being created. The use of computer games can also be effective in shaping a child's personality. This aspect is not actively reflected in pedagogical practice, however, it is concomitant in teaching children using computer games
- Keywords:
- teacher, development, games, successful personality, computer games, personality of a teacher, pedagogical experience
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Using neuropsychological exercises at work with children with disabilities in speech therapy classes
ProceedingRelevant Problems of Neurosensomotor Children's Development: Family and Environmental Supporting Factors- Author:
- Olga V. Mikhailova
- Work direction:
- Современные технологии нейросенсомоторного развития детей
- Abstract:
- The article covers the problem of using neuropsychological knowledge and techniques in correctional and speech therapy work with children with disabilities. The primary issue is the importance of neuropsychology for child development and the neuropsychological approach as a health-preserving component of the educational environment. The categories of children with disabilities who need neuropsychological support are described. Emphasis is placed on the organization of interhemispheric interaction in speech therapy classes. Variants of neuropsychological exercises and neurogames used by the authors are woven into the context of the narrative.
- Keywords:
- kinesiology, neuropsychology, interhemispheric interaction, neuropsychological approach, neuropsychological support, neuropsychological correction, neuropsychological exercises, neurogames, neurotechnics
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The influence of play activities on environmental education of children
ProceedingTechnopark of universal pedagogical competencies- Author:
- Irina G. Galushko
- Work direction:
- Социальные процессы и образование
- Abstract:
- The article examines the influence of various types of play activities on the for-mation of environmental education in preschool children.
- Keywords:
- game, nature, ecological culture, ecological game, autecology
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Opportunities for Integrating Coaching Tools into the Design of Learning Experience for Online Continuing Professional Education Courses
ProceedingCoaching and mentoring: theory and practice- Author:
- Anna A. Elpatova
- Work direction:
- Conditions of the pre-school educational environment that create and ensure the safety of pupils
- Abstract:
- One of the main goals for students in online Continuing Professional Education courses who are experiencing a crisis of professional identity is to find employment in a new profession. The article presents research results that reveal instances of impostor syndrome among students who have completed online Continuing Professional Education courses and are searching for jobs. The article also proposes specific coaching tools that can be integrated into the design of learning experience to help students reduce the impact of impostor syndrome on their job search and successfully overcome the professional identity crisis.
- Keywords:
- Professional Identity, Impostor Syndrome, Learning Experience Design, Kolb's Cycle, Learning Curve, Inner Game of Gallwey
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Prostranstvo munitsipaliteta kak faktor pedagogicheskogo vozdeistviia na sotsializatsiiu detei: Bel'giiskii opyt
Book ChapterPedagogy and Psychology of Modern Education- Author:
- Aleksandr I. Kugai
- Work direction:
- Глава 5
- Abstract:
- The chapter examines the pedagogical influence of municipal space on children’s socialization. There are two points of view on the relationship between children and the municipal area. On the one hand, children need safety from destructive consequences of migration processes. On the other hand, children should be given the opportunity to move around the space of the municipality independently and safely in order to productively use communication opportunities offered by the municipality. This leads to the creation of an infrastructural environment in the municipal area that would not only bring pleasure to children, but would also have an educational effect on them. To illustrate this, municipal projects of the Belgian city of Ghent are presented.
- Keywords:
- education, child, game design, municipal space, play garden, adventure field, migrants, spatial segregation, Ghent
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Mobile games about the Great Patriotic War in native (Tatar) language lessons
ProceedingUniversity as a factor of Modernization of Russia: History and Prospects (to the 55th anniversary of the I.N. Ulyanov ChSU)- Authors:
- Raziia F. Akhtarieva, Rezeda R. Nurieva
- Work direction:
- Новые подходы в изучении истории Великой Отечественной войны
- Abstract:
- The article deals with the possibilities of using mobile games at the lessons of native (Tatar) language and their adaptation to the study of the history of our region, especially to the study of the heroes of the Great Patriotic War of the city of Yelabuga.
- Keywords:
- history, Great Patriotic War, culture, native language, mobile games, Tatar language, heroes of the Great Patriotic War, games
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ORGANIZATION OF THE GAME «ZARNITSA» IN THE FOOTSTEPS OF THE RED BANNER 28TH ARMY
ProceedingUniversity as a factor of Modernization of Russia: History and Prospects (to the 55th anniversary of the I.N. Ulyanov ChSU)- Author:
- Galina S. Samigullina
- Work direction:
- Наследие Великой Победы и преемственность поколений
- Abstract:
- The article examines the author's participation in the game «Zarnitsa», organized in 1968 by the pioneer and Komsomol organizations of the Yashkul secondary school of the Kalmyk Autonomous Soviet Socialist Republic. A hiking trip in the footsteps of the 28th Army of Khulkhutta-Yashkul is described.
- Keywords:
- Great Patriotic War, game «Zarnitsa», 28th Army
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Mekhanizmy vzaimodeistviia gosudarstva i biznesa v protsesse stimulirovaniia ustoichivogo razvitiia rekreatsionnoi territorii
Book ChapterPrinciples of the New Ecosystem Formation: economic aspects- Author:
- Ol'ga A. Korba
- Work direction:
- Глава 7
- Abstract:
- Interaction between government agencies and business has been formed in the Russian Federation for no more than 30 years. Federal law No. 115-FL «On concession agreements», which was adopted in 2005, is at the origin of the development of relations in the field of public-private partnership. If we compare public-private partnership in Russia with foreign countries, it is less developed in our country. The list of projects that can be included in the concession scheme is determined by the decree of the Government of the Russian Federation on granting state guarantees to companies involved in the construction of public infrastructure facilities. In practice, modeling is often used when it is necessary to determine the features of the relationship between management bodies and economic entities in the framework of stimulating sustainable development of the region. One of its ways is to use the instrumental apparatus of game theory. The main advantage of game theory is the ability to use mathematical methods to confirm the importance of cooperation, the need to achieve a trusting relationship between partners, and reach compromises.
- Keywords:
- sustainable development, game theory, recreational territory, incentives, economic interests
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Innovative Games as a Means of Developing the Methodological Competence of Students - Future Primary School Teachers
Review ArticleDevelopment of education Volume 6 No 4- Author:
- Larisa A. Sergeeva
- Work direction:
- Pedagogy and Modern Education
- Abstract:
- The article presents the theoretical justification and practical implementation of an educational environment aimed at developing the methodological competence of future teachers. Purpose of the study: to theoretically substantiate, practically define and experimentally create an educational environment aimed at developing methodological competence in future primary school teachers through game practice. Research methods: a) theoretical: analysis, synthesis, interpretation of scientific literature on the research problem; b) empirical: pedagogical experiment. The article describes approaches to defining the categories “competence”, “methodological competence”, “gaming practice”. The study shows the feasibility of using innovative games in teacher education and formulates the requirements for the development and implementation of innovative games. The results of the pedagogical experiment prove the effectiveness of using innovative games as a means of developing students' methodological competence. The practical significance of the study lies in the development of conditions for the use of innovative games in the methodological training of students - future teachers. The conclusions based on the results of the empirical study give reason to talk about the advisability of using elements of game practice in order to develop the methodological competence of future teachers.
- Keywords:
- competence, methodological competence, game practice, innovative games, future primary school teachers
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Modern ideas of patriotic education of preschoolers
ProceedingStrategies of Sustainable Development: Social, Law and External-economic Aspects- Author:
- Anastasiia A. Mashina
- Work direction:
- Патриотическое воспитание молодежи в современном обществе
- Abstract:
- The article deals with the pedagogical features of the patriotic education of preschool children in modern society. The main normative legal documents regulating patriotic education in a preschool educational institution are analyzed. The importance of including patriotic education in the play activities of preschoolers is noted.
- Keywords:
- patriotism, patriotic education, preschool children, game activity
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Ustoichivoe razvitie SSO s dual'noi innovatsionnoi tekhnologiei obucheniia v kolledzhe s nepreryvnym operezhaiushchim professional'nym obrazovaniem
Book ChapterPedagogy and Psychology of Modern Education- Authors:
- Irina M. Ryzhova, Gennadshchii V. Iudin, Tat'iana N. Vasiagina, Sofia V. Krasovskaia, Igor' A. Gorbatov
- Work direction:
- Глава 9
- Abstract:
- September 2020 was the 10th anniversary of the dual education system in Russia. Germany (German school) is considered to be the ancestor of dual education. Its elements can be found in the systems of professional education in many European and Asian countries [2]. Today the dual system of professional education has received worldwide recognition – it is the most widespread and recognized form of personnel training, which combines theoretical training (in our country – 40%, in Germany – 20–25%) in an educational institution and industrial training (75–80% at the enterprises). This model of training is used in specialized secondary and higher educational institutions, and is financed jointly with business, which is interested in qualified personnel, and the state. The new training system should "arm" the graduates with three main competences, behavioral and personal qualities: Decision-making skills (Soft Skills); professional qualities (Hard Skills), because unprofessionalism is ruining Russia; modern technologies (Digital Skills).
- Keywords:
- quality of teaching, restructuring of the education system, World Skills technology competencies in Russia, game-technical environment, demonstration exams, the order of diploma papers protection, engineering and pedagogical consulting, development of dual education
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So-vospitatel'naia rol' gorodskogo prostranstva v sotsializatsii detei: Flamandskii opyt
Book ChapterPedagogy and Psychology as Sciences for the Formation of the Potential of Modern Society- Author:
- Aleksandr I. Kugai
- Work direction:
- Глава 16
- Abstract:
- In this chapter, on the example of East Flanders (a region of Belgium), the pedagogical influence of urban public space on the socialization of children is considered. There are two points of view on the relationship between children and the urban area. It is possible to define relations from the point of view of the need to protect children from the dangers posed by the city, the signs of which are the spatial segregation of children into separate play spaces. Children should be able to move independently and safely around the urban public space in order to make full use of the communication opportunities offered by the city; this leads to the establishment of such criteria for the infrastructure of the city that would be favorable for children. At the same time, urban public space should be considered as a co-teacher. Three cases from the Belgian city of Gent are presented to illustrate this discussion.
- Keywords:
- children, pedagogy, public space, urban play garden, adventure playground, game design, segregation, Gent
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Optimization of Mental States and Interpersonal Relationships of Children in Preschool
Research ArticleDevelopment of education Volume 5 No 4- Author:
- Svetlana G. Krasnova
- Work direction:
- Psychology in Education
- Abstract:
- Introduction. The article is devoted to the problem of optimizing the psychological states of children through the formation of their interpersonal states with a teacher and peers. Relevance. Based on the analysis of literary sources, it was revealed that violations of relationships with teachers have a negative impact on the formation of interpersonal relationships of children in the group of preschool educational institutions and on mental states. This was the basis for the development and implementation of a comprehensive program to optimize the mental states and relationships of children in their relationship. Violations of relationships with teachers have a negative impact not only on mental states, but also on the formation of interpersonal relationships of children in the group of preschool educational institutions. This makes it necessary to develop a program of socio-psychological training for teachers and the need to work towards the harmonization of relations among peers. The purpose of the study is to determine the psychological and pedagogical conditions for optimizing mental states in the process of forming positive interpersonal relationships in a group of preschool educational institutions. Research methods. The article uses theoretical methods of research: analysis of domestic and foreign methodological sources, results of psychological and pedagogical research, study of the resources of educational portals of the Internet, generalization of materials of scientific and practical conferences, forums; practical methods: observation, interviewing, survey, questionnaire, mathematical and statistical methods of processing results (the criterion r is used – Pearson's linear correlation coefficient, etc.). Results and discussion. The author offers the results of a study of the relationship between interpersonal relationships with a teacher and peers with mental states, describes the author's program for optimizing the mental states of children in the pre-school group through the formation of interpersonal relationships. Diagnostic methods are proposed to determine the teacher's attitude to children, interpersonal relationships of children in the preschool group, the actor's method "Mishkin's family" in order to identify the mental states of children determined in relations with the teacher and peers. Conclusions. In our opinion, it is the complex of psychological impact on teachers, coupled with psychological and pedagogical impact on children, that will contribute to a significant increase in the level of interpersonal relationships of children in the immediate social environment and reduce the indicators of negative mental states.
- Keywords:
- correctional and developmental program, mental states, art therapy, interpersonal relationships, socio-psychological training, introspection, behavioral training, group discussion, transactional analysis, game classes
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The Use of Computer Games in Teaching Foreign Languages
Book ChapterModern Challenges of Education and Psychology of Personality Formation- Author:
- Farida B. Sitdikova
- Work direction:
- Глава 9
- Abstract:
- The article discusses various aspects of the use of computer games in the study of foreign languages. The aim is to review research on the use of computer games as a tool for learning a second language and to test in practice the positive role of computer games for the development of second language skills. The data obtained confirm the hypothesis that certain types of computer games can have a positive impact on the development of foreign language skills. The most popular computer games in the field of teaching foreign languages are also considered.
- Keywords:
- foreign language, Learning a foreign language, computer game, educational computer games
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Profession Game Practitioner
Book ChapterPedagogy and Psychology as Sciences for the Formation of the Potential of Modern Society- Author:
- Elena V. Suvorova
- Work direction:
- Глава 13
- Abstract:
- The chapter explores the question of what knowledge and skills a game practitioner should have in order to conduct games in an environmentally friendly, safe way for their clients, providing them with maximum opportunities for self-knowledge and development and ensuring comfortable interaction in a group. The chapter also describes a special program of professional retraining in the profession of "psychologist-game practitioner" on the basis of the first higher education. It is revealed what exactly and how it is necessary to train game psychologists in order to ensure a high-quality level of psycho-logical, transformational, business, coaching, skill and other games that are so relevant in the modern world. The game practitioners’ market is rapidly developing and growing. More and more specialists from different professions come to it. That is why the definition and maintenance of the standards of the profession of a game practitioner-psychologist is becoming so relevant now. The chapter will present tests that will determine how suitable a person is for the profession of a psychologist-game practitioner, and whether he needs to study this profession on a special professional retraining course.
- Keywords:
- development, learning, cognition, self-knowledge, transformation, game practitioner, transformational psychological game, emotional state, psychologist- game practitioner, professional retraining
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Using a Situational-Game Approach at the English Lessons in the Secondary General School
Research ArticleDevelopment of education Volume 5 No 2- Author:
- Alexandra O. Lestenko
- Work direction:
- Practice
- Abstract:
- The article considers the features of using the situational-game approach as a means of forming lexical skills in English language lessons at the secondary school level. The aim of the work is to study the use of a situational-game approach in teaching English to develop the lexical skills of a student studying at a secondary school, to propose and test methodically during the experiment techniques that should increase the effectiveness of teaching. In accordance with the goal, the following tasks were formed: to develop a set of exercises for teaching grade 6 students foreign language vocabulary using a situational-game approach; to apply a situational-game approach in English lessons. The theoretical significance of the work consists in a systematic approach to teaching lexical means, formulation of requirements for working with these means at the stages of training and output to speech, development of new ways of generalization and activation of lexical material. The practical significance of the work is connected with the fact that the results of the study can be used directly in the educational process when teaching foreign language vocabulary in the conditions of secondary school, contributes to improving the efficiency of the process of teaching the Russian language. The article presents examples of the use of situational-game approach in English lessons in the 6th grade of secondary school. During the experiment, all the goals and objectives were achieved, and the expediency of the proposed set of pedagogical conditions for the effective implementation of the system of formation of lexical skills in schoolchildren by using a situational-game approach in the process of learning English was confirmed. Based on the above, it can be concluded that the use of a situational-game approach when studying vocabulary in English lessons gives a positive dynamic, and also solves all the tasks.
- Keywords:
- pedagogy, secondary school, English language teaching, lexical skill, game method, situational-game approach, simulations, conversational skills
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Vozmozhnosti interaktivnogo obucheniia v protsesse intellektual'nogo razvitiia mladshikh shkol'nikov
Book ChapterPsychological and Pedagogical Issues of Modern Education- Authors:
- Liudmila N. Koniagina, Olga V. Ilina
- Work direction:
- Глава 10
- Abstract:
- The content sets out the theoretical foundations of the problem of developing the intellectual potential of modern children in the information world. Emphasis is placed on interactive learning as a condition for the development of mental cognitive processes in children of primary school age. An analysis of the presented program “Sherlock” is given; the results of the introduction of this program into the practice of the educational process in the primary grades of the school are presented. The study shows that the presented project can be successfully used to develop the intellectual potential of younger schoolchildren in the process of interactive learning.
- Keywords:
- intellectual potential, interactive learning, “Sherlock” quest program, quest games, cognitive mental processes, psychodiagnostic techniques
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Effective forms of work with young children
ProceedingSocio-Pedagogical Issues of Education and Upbringing- Authors:
- Olga A. Varochkina, Nuriia A. Zakirova
- Work direction:
- Теория и методика обучения и воспитания
- Abstract:
- The article presents the experience of teachers in the early development of preschoolers through finger games, natural material, the development of subject actions. early age, finger games, sensory standards, cognition, speech, visual-effective thinking.
- Keywords:
- speech, cognition, early age, finger games, sensory standards, visual-effective thinking