List of publications on a keyword: «game»
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Game Modeling in the System of Training Students of the 4th Year of KSUFCST in the Discipline “Pedagogy of Physical Culture”
Book ChapterPedagogy and Psychology of Modern Education- Author:
- Natalia A. Ambartsumian
- Work direction:
- Глава 7
- Abstract:
- The modern period in the development of modern higher education is characterized by the wide introduction of various types of practice into the process of training teachers, and the reorientation of the entire learning process to the specific activity of a specialist [2]. The purpose of the study was to develop and scientifically substantiate a model based on the formation of professional knowledge and skills among students of KSUFKST in the discipline “Pedagogy of physical culture”. According to the results of the conducted psychological and pedagogical experiment, it can be argued that the effectiveness of training can be increased by introducing new content of programs in the disciplines into the educational process, and in particular the discipline “Pedagogy of Physical Culture”.
- Keywords:
- students, pedagogy of physical culture, game modeling, professional and pedagogical skills
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Education and Identity: Crisis Localizing in Postmodernism Culture
Book ChapterIssues of pedagogy and psychology- Author:
- Kirill V. Sevastov
- Work direction:
- Chapter 1
- Abstract:
- The chapter analyzes the crisis of education as a phenomenon of postmodern culture (the crisis of education is considered as an aspect of the general postmodern crisis). The localization of the crisis is shown as an integral part of the integrity of the crisis status of postmodern culture. A method of phenomenological application is developed, on the basis of which the direction of the exit of education from the crisis status is outlined.
- Keywords:
- education, globalization, personal identity, informatization, postmodern culture, crisis of culture, anti-traditionalism, the principle of acentrism, non-polarity, multivectorness, game theory, Professional Identity
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Seminarskie zaniatiia v interaktivnoi forme: opyt prepodavaniia
Book ChapterIssues of pedagogy and psychology- Author:
- Natalya Y. Sivkina
- Work direction:
- Chapter 12
- Abstract:
- In recent years, teachers and psychologists have often written about the need to use interactive forms of learning. In this paper, the author shares his experience of conducting seminars on the discipline «Primitive Society». According to the author, the successful result of the modern learning process lies in the solution of multifunctional tasks, in the variety of forms of classes, in the dynamics of the lesson itself.
- Keywords:
- history, project activity, group work, interactive form of learning, role-playing game
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Model of management of the process of development of socialization of primary school children with the help of interactive games
ProceedingPsychological and Pedagogical Research – Tula Region- Author:
- Irina A. Mikhailova
- Work direction:
- Psychological and Pedagogic Aspects of Control in Educational System
- Abstract:
- The article is devoted to the problem of the development of socialization in primary school children. The main goal is to implement this work in the educational process in primary school. The article describes the ways of developing socialization in primary school children with the help of interactive games on the example of the management model of this process. The model of managing the process of socialization development in primary school is carried out in order to prepare students for the formation of a personality in the modern world.
- Keywords:
- primary school students, socialization, interactive games, management model
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Methods of Formation of Motivation to Learn a Foreign Language at the Middle Stage of Education
Research ArticleDevelopment of education Volume 4 No 2- Authors:
- Galina V. Sorokoumova, Elizaveta A. Poddiakon
- Work direction:
- Pedagogy and Modern Education
- Abstract:
- The process of forming the motivation to learn as the basis for the effectiveness of the educational process continues to be a relevant object of research. The effectiveness of the learning process is largely determined by the students’ attitude to this process. The purpose of our research was to analyze the effectiveness of project methods using authentic materials to increase the motivation of middle school students to learn a foreign language. The study took place in the gymnasium during the on-the-job training. The experimental group consisted of students who were trained by «English» teaching materials by O. Afanasyeva and I. Mikheeva. In the experimental class the curriculum was supplemented with the application of the project method, game technologies and the use of authentic materials. The preparation of methodological materials for the study consisted of creating a technological map of the lesson and preparing additional materials and handouts for students. The article analyzes the results of the application of the project method with the use of game technologies and authentic materials for the formation of motivation to learn a foreign language at the middle stage of training. The article presents the results of a pedagogical study with an example of creating a technological map of a lesson, recommendations for increasing motivation to learn a foreign language at the middle stage of training. Based on the results of the study, the recommendations to increase motivation to learn a foreign language at the middle stage of education have been developed.
- Keywords:
- project method, motivation to learn a foreign language, game technologies, authentic materials, technological map of the lesson, visual form of presentation of the material, case presentation
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The use of musical and mobile games for the development of motor activity in preschoolers
ProceedingPedagogy, Psychology, Society- Author:
- Marina A. Frolova
- Work direction:
- Теория и методика обучения и воспитания
- Abstract:
- This article raises the question of the use of musical and outdoor games in various types of preschool activities. With the help of a variety of game tasks, the body of children is strengthened and improved, the necessary movement skills are formed, and the conditions for joyful emotional experiences of children are created.
- Keywords:
- physical development, music games, preschool, strengthening and improving the body, movement
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Using V. Voskobovich's Game Technology in Kindergar-Ten as a Basis for Creating a Psychologically Comfortable Developing Environment
ProceedingPsychologically Safe Educational Environment: Design Problems and Development Prospects- Authors:
- Evgeniia N. Grigorenko, Marina G. Pogretskaia, Iana A. Shnareva, Irina E. Serbina
- Work direction:
- Creating a psychologically comfortable and safe educational environment: technologies, diagnostics, practice, expertise
- Abstract:
- This article introduces a unique gaming technology in its capabilities “Fairy mazes of the game”, as well as a system of developing of logical and mathematical representations and skills based on the use of games by V. Voskobovich.
- Keywords:
- game technology, child's mental abilities, child's creative abilities, logical-mathematical games, discoveries
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Examination of Game-Playing Handbooks. Which Toys Cure and Which Ones Harm?
ProceedingPsychologically Safe Educational Environment: Design Problems and Development Prospects- Author:
- Aleksandr S. Galanov
- Work direction:
- Creating a psychologically comfortable and safe educational environment: technologies, diagnostics, practice, expertise
- Abstract:
- The article provides groudning for a new look at the psychological examination of game-playing handbooks, taking into account the criteria for organizing a subject-developing environment. Variants of constructors and other game-playing handbooks for the development of the abilities of preschoolers are presented.
- Keywords:
- subject-developing environment, psychological examination of toys, the best game-playing handbooks
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Preparing Preschool Children for School During the Quarantine Period
ProceedingPsychologically Safe Educational Environment: Design Problems and Development Prospects- Author:
- Nadezhda A. Timoshkina
- Work direction:
- Security of educational activities during quarantine measures
- Abstract:
- The article reveals the features of preparing children for education during a difficult epidemiological situation. Special attention is paid to the work of parents with their children in the process of play activities. Traditional folk games and exercises of modern teachers that can be effectively used for the development of preschool children are presented.
- Keywords:
- self-esteem, game, school readiness, mental development, mental cognitive processes
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Some Facts of Main Ethnic Groups’ Ceremonial-Game Traditions in Their Theatrical Aspect in the Chuvash Republic
Research ArticleEthnic Culture No 4 (5)- Author:
- Veronika J. Arestova
- Work direction:
- Ethnic and Ethno-Cultural Processes in Modern Society
- Abstract:
- The article presents facts about ceremonial-game traditions of main ethnic groups living in Chuvash Republic, such as Chuvash, Russian, Tatar, and Mordovian. The purpose of the research was the survey of ceremonies, customs and celebrations which are kept in the present time in Chuvashia. The research was focused solely on theatrical aspect of rites or ceremonies where a person uses dressing up, masks, makeup, and acts for Mummers' plays. Furthermore, the research aimed to identify the mutual cultural influence of the above mentioned ethnic groups on each other. The field study was conducted using the methods of interviewing, observation with video and audio recording. The data were gathered from all of Chuvash Republic districts. In conclusion, it was established that mummering traditions are being revived in some rural areas of Chuvashia; traditions of mummering have not been changed since the second half of the XIX century, but people created new characters, especially in the second half of the XX century; the content of ceremonial-game traditions is fully demonstrates the worldview, mentality and value system of the main ethnic groups presented in Chuvashia.
- Keywords:
- Mummers' plays, ceremonial-game traditions, Chuvash, Russian, Tatar, Mordovian
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Use of the Complex Motivation Principle in Teaching Foreign Languages to Pupils at the Initial Stage of a Comprehensive School
Research ArticleDevelopment of education No 3 (9)- Authors:
- Lusine R. Mikaelyan, Olga G. Oberemko
- Work direction:
- Theoretical and Applied Education Research
- Abstract:
- The article discusses the issues of teaching a foreign language through the prism of the complex motivation principle. The motives of students at the initial stage of training in mastering a foreign language are analyzed. Some possibilities of using the complex motivation principle are given. Observations of students’ activities as well as their survey are presented. A classification of students’ motives based on their answers is proposed. Based on the results of observations of students’ educational activities, as well as their motives, recommendations on the organization of educational activities of teachers using the complex motivation principle are put forward. For the optimal use of the complex motivation principle, the teacher’s actions are described. Among them: to find out the goals, motives and needs of students, to form their intellectual need for knowledge, to take into account the degree of interest and responsibility of students and to correlate the possibilities of various linguodidactic means with the motivational sphere of students. A number of games aimed at the formation of lexical skills and the development of speaking skills, bearing in mind the various motives laid down in the essence of these games, assuming that the game is the leading type of activity are proposed. Method of research. The research is based on methods of collecting information, namely, monitoring the pedagogical process, analysis of scientific literature on the topic, the method of expert judges, a survey. The results of the study were subjected to qualitative analysis and experimental verification. The results of the study proved the effectiveness of the proposed classification of motives for optimizing the educational process of teaching English. After using motivational tasks, the overall level of students' learning, interest and motivation to learn, and the ease and accuracy of performing speech actions increased.
- Keywords:
- motive, learning, game, educational activity, complex motivation
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Business Simulation in the System of Preparation of MSc. Students
Research ArticleDevelopment of education No 2 (8)- Author:
- Maria M. Bernstein
- Work direction:
- Theoretical and Applied Education Research
- Abstract:
- Difficulties and problems of business education are theoretically considered in the article. The advantages of traditional Western business education and the problems of young managers that are not ready for business activity in the environment of developing markets are highlighted. Methods of research. The author has examined the conditions of business education in Russia, its content and approaches to teaching. In the course of research, the author provides the idea that the solution to the problem of business education is based on innovation of the curriculum, implementation of interactive methods of teaching and creating the atmosphere of cross-cultural communication in the groups of MSc. students. Results of research. It is defined that setting up an innovative MSc. Program completely taught in English to multinational groups of students created cross-cultural environment in class. The curriculum has comprised the components of Russian and Western business school tracks. It is defined that the implementation of innovative methodological approaches to teaching based on modeling of manager’s professional activity is an indispensable educational means of creating the skills demanded. The author demonstrates the advantages of Markstrat simulation game in teaching marketing. It is proved that innovative business simulation helps to create the situation of authentic communication in the classroom, boosts teambuilding and provides practice of decision-making techniques. The author proves that the hypothesis of the article is correct and the way to solve the problem of business education is found.
- Keywords:
- marketing, business education, MSc, Program in English, role play, Markstrat simulation game
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Innovative Techniques for Organizing Work With Gifted Children
ProceedingPsychological and Pedagogical Support of Talented Children: Problems, Directions, Approaches, Conditions- Author:
- Igor V. Voloskov
- Work direction:
- Обучение, воспитание и развитие одаренных детей в образовательных учреждениях разного типа
- Abstract:
- A system of innovative social and pedagogical technologies for organizing work with gifted children is presented in the article. Special attention is paid to the techniques of organizing dialogue, games, and stimulating social activity of pupils. The results of the social and pedagogical experiment showed the effectiveness of the described techniques in the conditions of social development of modern youth.
- Keywords:
- dialogue, game, social activity, self-realization, social technology, gifted youth
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The Paradigms of Modern Education
Book ChapterEducation and science: current trends- Authors:
- Vera S. Ledniova, Larisa V. Moshurova, Nadezhda S. Korchagina, Viktoriia V. Kolomatskaia
- Work direction:
- Глава II. Современные тенденции развития образования
- Abstract:
- A paradigm can be defined as the basis of choice for solving scientific problems, a model, and an example of solving scientific problems. The educational paradigm is a set of theoretical prerequisites that determine the approaches to building the educational process and the educational practice itself (the development of pedagogical tasks, styles of interaction of the educational process participants, etc.). The educational paradigm, at first glance, is part of the scientific paradigm, but the fact that it reflects the personal philosophy of the teacher who creates the educational process should not be ignored.
- Keywords:
- education, paradigm, business game, practical lesson, seminar, brainstorming, round table
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Cyclicity as a Leading Structural Parameter of Musical Compositions in Cultures of South and South-East Asia
Research ArticleEthnic Culture No 1 (1)- Authors:
- Tatiana V. Kartashova, Viktoriia Y. Antipova
- Work direction:
- History and Theory of Art Questions
- Abstract:
- The article is devoted to the identification of conceptually identical perceptions of musical time in the cultures of India and Indonesia. The paper considers tala, the Indian category of time, in the context of structuring the parameters of musical compositions in Indian art. Gamelans (Indonesian ensembles of musical instruments) are described in detail as well as the basic principles of organizing musical material in the compositions they perform. The aim of the work is to compare the patterns of perception of the category of time in the cultures of India and Indonesia. The research methodology is based on the principles of an integrated approach that considers the musical traditions of these countries from theoretical and historical-cultural positions. In the process of working on this article, the key role was played by the experience of studying Indian and Indonesian cultures obtained by the authors during scientific internships in India and Indonesia (T.V. Kartashova – institute Shriram Bharatiya Kala Kendra in 2004–2006 and in 2009 (New-Delhi, India); V.U. Antipova studied at the Indonesian Institute of Arts in Yogyakarta under the Darmasiswa Indonesian Scholarship program in the 2017–2018 academic year). The result of the study is the identification of the cyclical nature of musical time in the art of India and Indonesia. It is concluded that in the coordinate systems of different civilizations there are certain intersection points, and often they appear at a conceptual level. The identification of common interpretations of various categories makes it possible to comprehend deep intercivilizational ties, which makes it possible to identify the relatedness of the basics of world understanding in the cultures of South and Southeast Asia.
- Keywords:
- India, Indonesia, tala, gamelan, balungan, cyclicity
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Productive Game Technology as a Means of Pupils’ Social Competence Formation
Research ArticleDevelopment of education No 4 (6)- Authors:
- Natalya V. Kritskaya, Zoya K. Levchuk
- Work direction:
- Theoretical and applied education research
- Abstract:
- The article considers productive game technology as a pedagogical means focused on a product independently created by a pupil. The modern teacher is faced with the task of comprehensive skills development of children of a certain age group and ensuring the ability to socialize in modern society. It is productive game technology that acts as a reference point for the strategy and tactics of pedagogical activity in the formation of social competence in children of early and preschool age. The purpose of the article is to consider principles which play important role in the formation of preschoolers’ social competence. Material and methods. The methodological base of the study is the work of domestic and foreign scientists and methodologists on the problem of the social competence formation of children of early and preschool age. The system of education and teaching in preschool educational institutions was applied as the material for the study. The object of the study is the process of pupils’ social competence formation by means of productive game technology. During the study the following methods were applied: the method of pedagogical observation, modeling. It is concluded that applying productive game technology, positive changes in children’s social development and their social competence formation can be noticed.
- Keywords:
- productive game technology, social competence, preschool educational institutions, main principles
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Application of Game Learning Situations in Development of Communication Skills in Preschoolers with Visual Impairment
Research ArticleDevelopment of education No 4 (6)- Authors:
- Irina V. Norina, Klavdiya I. Sultanbaeva
- Work direction:
- Practice
- Abstract:
- The article presents a study of application of game learning situations in the development of communication skills in preschoolers with visual impairment. The technique of applying game learning situations in work with preschoolers is outlined in the article. The purpose of the article is to consider the influence of game learning situations on over-fives in the educational process. Methods. The study was conducted from December 2018 to May 2019 on the basis of MBPEI «Kindergarten of combined type «Zhuravlik» of city Abakan. The following methods were applied: observation, conversation with teachers, the method «Study of communicative skills» (author-compiler is V. Bogomolov), pedagogical experiment with the inclusion of game learning situations. Result. The comparative characteristic of results of ascertain and control research stages of communicative skills development level in over-fives is presented. During the work with children and observation of their behavior in various activities, it was noticed that many children use positive behavior scenarios, have become more respectful to each other and adults, the frequency of conflicts in the group has become noticeably less. Children have become more sociable, get in touch with others easier, use various techniques to get out of conflict situations. It is concluded that application of learning situations for the communication skills development in over-fives with visual impairments led to positive results.
- Keywords:
- visual impairment, over-fives, socio-communicative education, communicative skills, game learning situation
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Interactive game as a means of shaping the creative position of a teenager
Book ChapterInteractive game as a means of shaping the creative position of a teenager- Authors:
- Svetlana N. Zhdanova, Aleksandra A. Chirkova
- Work direction:
- Авторская монография
- Abstract:
- The monograph reveals the theoretical and practical basis for the formation of the creative position of a teenager by means of interactive games in educational organizations, contains a scientific rationale for the content and structure of the concept “creative position of a teenager”, pedagogical potential and classification of interactive games, discloses the conditions for the use of interactive games in working with adolescents. Proposed for students, undergraduates and graduate students, teachers – researchers interested in the problem.
- Keywords:
- experiment, teenager, creative position, interactive game, pedagogical problem, psychological problem, gaming tools
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Organization of methodical work in pre-school educational institution at the current stage of education development
Research ArticleDevelopment of education No 1 (1)- Author:
- Olga A. Kovtun
- Work direction:
- Theoretical and applied research in education
- Abstract:
- In present article the main requirements to the organization of methodical work in the pre-school educational institution are considered. The author identified the problems associated with professionalism and interest of teachers in the work, as well as possible ways of solving these issues by introducing non-traditional methods and forms of interaction with the team. The work contains examples of the most modern ones of them: dispute, business game and team building. The article also examines the main criteria for assessing the effectiveness of methodical work in pre-school educational institution.
- Keywords:
- professionalism, education, education system, methodical work, FSES, pre-school educational institution, teacher, efficiency, method, strategy, dispute, business game, team building