Interactive game as a means of shaping the creative position of a teenager
Annotation
The monograph reveals the theoretical and practical basis for the formation of the creative position of a teenager by means of interactive games in educational organizations, contains a scientific rationale for the content and structure of the concept “creative position of a teenager”, pedagogical potential and classification of interactive games, discloses the conditions for the use of interactive games in working with adolescents.
Proposed for students, undergraduates and graduate students, teachers – researchers interested in the problem.
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